Most people think that the first Pixelatto dated early 2019 or so, since they're mostly know for Reventure, but the fact is that there's fossil evidence of living specimens back at 2014.
Contract work is not as popular as making own videogames, but for these organisms it somehow enabled their survival and adaptation to the environment.
Most races of game developer die out of starvation in the first years, these pixele-y creatures managed to evolve and learn through the mystic arts of extremely-low-budgets and extremely-hard-work to become the creatures we know and love today.
Most individuals are 6 pixels high and extremely skillful at making videogames, but the type of skill varies widely.
The Pixelattopedia is a compilation of all currently known subjects.
"Just one more pixel to the right..."
Javi has worked his ass since the beggining of Pixelatto to build a handsome independent game studio out of sweat, big pixels and passion.
"You're doing it wrong"
Juan knows every programming language ever made and has root access to your computer. He won’t do anything evil as long as you keep buying our stuff.
"Needs more tweens"
Alberto is always ready for testing, patching and deploying. If you see a bug in our games it means he’s on leave that day. He’s also a native GIF speaker.
"I'm already on it!"
Fali is always ready to tackle the chaos that permanently lives in our little studio. Accounting, programming, marketing… If it ends with “-ing”, Fali can do it.
"Let me draw a little sketch..."
Antonio is a drawing master, waiting to share with you all the art he’s creating. We won’t allow him though, since that info is CLASSIFIED.
Palma is a walking repository of board games, videogames and anime references. She can also paint colours outside of the visible spectrum.
Pixelatto is founded as a one person LLC.
Our first app, AutoTileGen, is published on Steam.
Contract work for MyBrana: an augmented reality app.
Contract work for RMImperivm: a mobile city management game with the Real Madrid brand.
The team grows up to 3 people.
Our second app, Card Creator, is published on Steam.
Contract work for Kitmaker Entertainment: Mixee Labs, a mobile F2P game.
Our first game, Reventure is launched on Steam.
Pixelatto abandons contract work to focus 100% on its own products.
The team grows up to 6 people.
Reventure receives multiple awards and is ported to mobile platforms and Nintendo Switch.
Secret project #1 scheduled release date.
Secret project #2 Kickstarter campaign.
Secret project #2 scheduled release date.